Posts Tagged ‘animation’

A sneaky preview of some animation I did for the mini game part of our Thread Bear level. It is a 2D flip book style animation placed in the level using a decal, all within UDK.

Quick preview of the animation so far. Next job is to add some thread then polish everything up :)

Rigged Bobby Front

Rigged Bobby Side

I think this is probably the 6th rig setup I have done for Bobby, but I feel confident that this one performs the best. I have recently adjusted the mesh giving it a higher polygon count but also a smoother outline.

Click on the images above for a larger view.